![]() ![]() ![]() And everybody will do the same to you - they'll make peace with you and be allies, but then they're going to attack you at some point. You do make allies in the game and then you will kill those allies to win the game. So, it's not like an economic victory, where you have a bunch of friendly allies. GR: How are you guys balancing the combat, the action, with the management and the strategy, and with how you try to create your domain around Chicago?ĪJR: So, the way you win the game is through domination, which means combat and wiping everybody out. It was perfect for us to pitch to Paradox, and they immediately understood that this fit with everything that they were doing, so that's why we teamed up with them. So, it's like you can go all the way from empire management down to combat with people right on the street. She just loves mob games, mob media, mob stories."ĪJR: And so, she decided she's going to write the pitch for this, and when she was writing the pitch, it was like, you know, "Paradox is the perfect publisher for this game because it has a really strong historical pillar", but it's also a deep strategy game that has a ton of information in it. And her favourite TV show of all time is The Sopranos. So, she wanted to make this game for 20 years now, and the reason why it happened now was because we, in moving to Ireland, we retired of our United States social game company and decided to make core games in Ireland. She just loves mob games, mob media, mob stories. ![]() And this is the time period of her choice she's loved Chicago 1920s Prohibition era. She's played and loves Xcom, loved Civilization for decades. She worked on Jagged Alliance, with all the personalities interacting with each other. And Brenda has a long history of, you know, complex RPG development. And the lead game designer is Brenda Romero. But, this is a quite different type of hell we're going to play in.ĪJR: Yeah, so it's a deep strategy game, right? Which is what Paradox is known for. Not being a Paradox game, but being a Romero game, we'd usually expect hectic action. GR: What also surprised was the style of the game. ![]()
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